Role-Playing Games
So a while back (like, August of 2001) I managed to convince my friends to
start up a role-playing group. We dove into the newly release Dungeons &
Dragons 3rd Edition. LouZiffer ran it and the rest of us played.
Following the Sunless Citadel, two people dropped out and the four of us
remaining played through an adventure for Jovian Chronicles. After that
ended, I ran a brief GURPS Traveller scenario with some mixed results.
We then gained two new people and continued on with D&D and about half of
the original characters. Then came a Heavy Gear campaign and down one
person. During two lulls when one player was out of town, I GMed a
two-session All Flesh Must Be Eaten zombiefest one-shot.
We then finished a 6-player Buffy the Vampire Slayer scenario from what
may become a long-term campaign and wrapped up a three-session one-shot
where the players created characters based on their real-life selves, I
shuffled the characters among them, and then all the characters were
abducted by aliens. I've run three adventures for Mutants & Masterminds
and we played a third Dungeons and Dragons adventure against sneaky
shape-shifting enemies. LouZiffer also ran a Paranoia game and there was
much backstabbing.
What's now on the plate? I spent a lot of time working on rule
adaptations to Cinematic Unisystem (Buffy RPG, Angel RPG, Army of Darkness
RPG) in order to fit with the tone, style, and feel of the Fallout
computer RPGs. A few weeks ago we launched the first (and only, so far)
session of Cinematic Unisystem Fallout. Sadly Real Life has conspired
against us, but hopefully we can get another session underway soon.
Thoughts of future games:
- Traveller just didn't jive with me. I didn't care for the techs or
the slow intersystem travel times. Lack of FTL communication bugged me.
So maybe some higher-tech future system. Possibly CORE Command.
- I'm moderately interested in Deadlands, but Mojo has fits any time
he hears it even mentioned. Get over it, Mojo!
- I've read quite a bit of Spycraft 1st Edition. The system seems
very flexible when it comes to character creation and I appreciate all the
different gun listings. However, the rules are rather in-depth (crunchy)
and the errata makes me cry every time I look at it. 27 pages of
corrections and additions for just the core rulebook? Sypcraft 2nd
Edition has been out for a while now, but I feel invested in 1st since I
have the book. I should try to sell it and then consider 2nd.
- A game in the vein of X-Com and UFO: Aftermath. The aliens have
arrived and now it's time to fight back. The Silhouette System could work
for this. Maybe Classic Unisystem with the sci-fi sourcebook called All
Tomorrow's Zombies? Probably would be a great fit.
- Mojo has a copy of Exalted and I'm interested. The trick will be
getting everyone familiar with the setting, I'm afraid. It's huge!
My Character Sheets:
Links:
Adventure Recaps:
|