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Some game talk
Some game talk:

Call of Duty has overtaken Medal of Honor as the premiere WW2 infantry game. While Battlefield 1942 is a great game for vehicle combat, I've always found its infantry aspect rather unimpressive. There seems to be a lack of polish and the animation and fighting just never felt all that smooth. The former two games, however, have always focused on the infantry experience. Call of Duty makes use of a "use the weapon sights" system, so anyone who's played Night's Edge should have no problem picking it up.

Command & Conquer Generals: Zero Hour introduces a few new units and the Generals challenge is interesting, but overall I found it a little disappointing. Especially the way the computer cheats. That always turns me off. The cut scenes stuttered incessantly on my system, making them unbearable. The docs suggested this was due to my old ISA soundcard, which I removed. Problem remained.

Tried Black & White for the first time a few weeks back. Thanks to online strategy guides, I managed to get further than most of my friends said I would. It was a very interesting game, often fun. It just doesn't seem like they got anyone to playtest the damn thing. Or, if they did, simply disregarded all input that wasn't bug reports. There are far too many "WTF?" moments in the game, stuff that simply isn't explained, forcing the player to try and figure out just what is going on. I had gotten pretty far in the game when my animal was inexplicably and irreversibly frozen. There was nothing else I could do, because I couldn't progress on that level without him, and there was absolutely no explanation as to why he couldn't move. Too many levels ended up with me stripping the map bare of vegetation. Apparently my followers can breed generation after generation but the damn trees don't grow back! Maybe B&W 2 will address some of these basic design flaws. Or maybe they won't.

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