It's really starting to bug me how little information Epic is giving
out on the internal workings of UnrealScript. Sure, they released their
US reference guide, but where in there does it say that a rotator class
makes a complete circle at a value of 65,536? If GetAxes() calculates the
vector equivalent of a rotator, what exactly does GetUnAxes() do? Why
were we able to find a more up-to-date version of 3ds2unr.exe on a site
that hasn't been updated in almost a year as opposed to Epic's own Unreal
technology page?
The mod community is what's kept Quake 2 alive all this time, and it
certainly has brought Half-Life back to life. While I don't view Unreal
Tournament as being quite as reliant on it as Quake3, surely they
understand that a modern shooter's longevity is rooted in its mod
community. Or maybe they don't? We're dealing with a completely new
language here, not the old and familiar ANSI C. Does Epic not understand
that the rest of us weren't there to tinker with the innards of
UnrealScript?