While out of town, I used some spare time to play one of the few games I
have installed on my work laptop: Master of Orion 2. This is a classic
game. On the surface it hasn't aged too badly. Still, the more I play
the more glaring its faults become.
The research system is horribly flawed; a non-creative race absolutely
must tech trade or else has no access to necessary technologies.
If there end up being no races to tech trade with -- either because the
rest were eliminated or their tech level can't keep up or maybe even there
exists a perpetual state of war -- the non-creative race ends up with
maybe half of available techs. And in this game, tech is life.
In later stages, micromanagement becomes nearly unbearable. Without the
ability to record a default build queue, you end up repeating the same
steps over and over and over again. The build queue's limited size also
adds to the tedium.
Only five ship design slots? There's six ship hull sizes alone! I
usually end up sacrificing destroyers entirely not far into the game.
And then there's the AI. Don't get me wrong, I realize how hard it is to
create a good AI (one that doesn't cheat, that is). But the AI players
never refit their old ships with new tech. When you have limited command
points and every ship matters, this is a big deal. The big scary alien
fleets turn out to have quite the glass jaw when you realize most of those
battleships have Class I shields that crumple like paper in the face of
your death rays and particle beams.
It's a shame that Masters of Orion III was such a dismal flop. I'd really
love a modern successor to the game that was so excellent for its time.
While I've heard good things about Galactic Civilizations II, it lacks the
tactical portion of the genre I love so much.
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